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Every experience starts with a real physical space - such as a living room, kitchen, office, or event location. 2Sync uses the existing room as the foundation for auto-adaptive XR.

The space is scanned to capture its structure, dimensions, and surfaces. This can be done with the 2Sync scanner or third-party spatial scanners such as Meta, PICO, or Apple.

The SDK analyzes the room and calculates spatial relationships between walls, furniture, surfaces, and open areas. Based on this data, virtual objects are optimally assigned to real-world surfaces.

Once every virtual object has a target position, the SDK procedurally generates the required geometry. Over 60 generic building rules help designers create adaptive content without manually rebuilding assets for each room.

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Beyond individual objects, 2Sync can also generate walls, surfaces, and full environments around the scanned space. This transforms the real room into a coherent virtual scene while preserving real walking and passive haptics.

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2Sync offers innovation workshops for analysing the potential of Mixed Reality / Spatial Computing & accompanies the implementation
Free movement in the room / free-roam despite immersive VR / MR

Real Walking

Move naturally in the virtual and real world without fear of injury, eliminating motion sickness and expanding the usable space.

Touch and interact with real-life objects in VR / MR

Passive Haptics

Engage with physical objects to enhance virtual interactions, deepening the immersive experience.

Users are immediately synchronised with each other: immersive gaming fun in VR / MR within seconds

Colocation

Connect multiple users in one environment in seconds, enabling collaborative experiences without boundaries.

VR / MR without motion sickness enables longer use and more users

Extended Usage

Enjoy longer periods of use by minimizing motion sickness triggers, ensuring sustained engagement and satisfaction

Real Walking

Move naturally in the virtual and real world without fear of injury, eliminating motion sickness and expanding the usable space.

Passive Haptics

Engage with physical objects to enhance virtual interactions, deepening the immersive experience.

Colocation

Connect multiple users in one environment in seconds, enabling collaborative experiences without boundaries.

Extended Usage

Enjoy longer periods of use by minimizing motion sickness triggers, ensuring sustained engagement and satisfaction

Unity and soon Unreal

Supported Software

The 2Sync SDK is currently compatible with Unity, providing a robust foundation for developing Mixed Reality applications. Looking ahead, we are expanding our support to include Unreal Engine, enabling developers to leverage its full potential for immersive and interactive experiences.

Alle Headsets

Supported Hardware

Our SDK is designed to be hardware-agnostic, ensuring broad compatibility across various devices. It integrates seamlessly with headsets like Meta Quest, Pico, and HTC Vive, allowing developers to utilize hardware-specific features and SDKs to enhance the Mixed Reality experience.

Unity and soon Unreal

Supported Software

The 2Sync SDK is currently compatible with Unity, providing a robust foundation for developing Mixed Reality applications. Looking ahead, we are expanding our support to include Unreal Engine, enabling developers to leverage its full potential for immersive and interactive experiences.

All Headsets

Supported Hardware

Our SDK is designed to be hardware-agnostic, ensuring broad compatibility across various devices. It integrates seamlessly with headsets like Meta Quest, Pico, and HTC Vive, allowing developers to utilize hardware-specific features and SDKs to enhance the Mixed Reality experience.

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