Dive into 2Sync SDK!
Get to know how the 2Sync SDK enables auto-adaptive Mixed Reality for developers
Functions of 2Sync SDK
One application for infinite spaces
Every experience starts with a real physical space - such as a living room, kitchen, office, or event location. 2Sync uses the existing room as the foundation for auto-adaptive XR.
The space is scanned to capture its structure, dimensions, and surfaces. This can be done with the 2Sync scanner or third-party spatial scanners such as Meta, PICO, or Apple.
The SDK analyzes the room and calculates spatial relationships between walls, furniture, surfaces, and open areas. Based on this data, virtual objects are optimally assigned to real-world surfaces.
Once every virtual object has a target position, the SDK procedurally generates the required geometry. Over 60 generic building rules help designers create adaptive content without manually rebuilding assets for each room.
Beyond individual objects, 2Sync can also generate walls, surfaces, and full environments around the scanned space. This transforms the real room into a coherent virtual scene while preserving real walking and passive haptics.
Scanning Options
2Sync SDK offers multiple scanning methods to accurately gather environmental data, including objects and walls. This foundational step in Mixed Reality development is vital for room transformation, with upcoming enhancements like Smart Guardian and Room Plan.
Real-World Object Relations
The SDK provides a system of 34 constraints to define physical properties for virtual objects. This feature enables developers to accurately map virtual objects in real-world contexts, ensuring their realistic behavior and integration within Mixed Reality environments.
Building Rules
2Sync SDK includes 61 generic building rules, allowing for sophisticated procedural generation of virtual content. These rules are designed to make virtual objects adapt intelligently to physical spaces, going beyond basic scaling to achieve more realistic and context-aware transformations.
New to Spatial Computing or Mixed Reality? Let's Begin!
Explore possibilities with our tailored workshops for businesses diving into MR. Step into our creative workshops to understand MR's potential using hands-on training apps. Collaboratively, we'll identify potential areas of application and draft initial use cases in line with your goals. Ready to take the leap? Contact our MR experts and schedule a meeting!
Advantages
Excited users with better XR!
Real Walking
Move naturally in the virtual and real world without fear of injury, eliminating motion sickness and expanding the usable space.
Passive Haptics
Engage with physical objects to enhance virtual interactions, deepening the immersive experience.
Colocation
Connect multiple users in one environment in seconds, enabling collaborative experiences without boundaries.
Extended Usage
Enjoy longer periods of use by minimizing motion sickness triggers, ensuring sustained engagement and satisfaction
Real Walking
Move naturally in the virtual and real world without fear of injury, eliminating motion sickness and expanding the usable space.
Passive Haptics
Engage with physical objects to enhance virtual interactions, deepening the immersive experience.
Colocation
Connect multiple users in one environment in seconds, enabling collaborative experiences without boundaries.
Extended Usage
Enjoy longer periods of use by minimizing motion sickness triggers, ensuring sustained engagement and satisfaction
Platforms
Supported Soft- & Hardware

Unity and soon Unreal
Supported Software
The 2Sync SDK is currently compatible with Unity, providing a robust foundation for developing Mixed Reality applications. Looking ahead, we are expanding our support to include Unreal Engine, enabling developers to leverage its full potential for immersive and interactive experiences.

Alle Headsets
Supported Hardware
Our SDK is designed to be hardware-agnostic, ensuring broad compatibility across various devices. It integrates seamlessly with headsets like Meta Quest, Pico, and HTC Vive, allowing developers to utilize hardware-specific features and SDKs to enhance the Mixed Reality experience.

Unity and soon Unreal
Supported Software
The 2Sync SDK is currently compatible with Unity, providing a robust foundation for developing Mixed Reality applications. Looking ahead, we are expanding our support to include Unreal Engine, enabling developers to leverage its full potential for immersive and interactive experiences.

All Headsets
Supported Hardware
Our SDK is designed to be hardware-agnostic, ensuring broad compatibility across various devices. It integrates seamlessly with headsets like Meta Quest, Pico, and HTC Vive, allowing developers to utilize hardware-specific features and SDKs to enhance the Mixed Reality experience.
Join the Waitlist
Stay up to date on 2Sync and the 2Sync SDK and we'll let you know when we leave Closed Beta or complete a big step first! No spam - we promise.
Experience it yourself!
Curious about how auto-adaptive Mixed Reality can transform any room into an immersive world in seconds? Dive into our Tech Demo, Mixed Snow Worlds in the Meta Quest Store.
Closed Beta Application
Ready to redefine Mixed Reality? Apply for our Closed Beta, already powering projects worldwide, and join our cohort of innovative partners. Tell us briefly about your concept and we will ensure that you receive the best possible feedback and prompt access.

