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2Sync offers innovation workshops for analysing the potential of Mixed Reality / Spatial Computing & accompanies the implementation
Free movement in the room / free-roam despite immersive VR / MR

Real Walking

Move naturally in the virtual and real world without fear of injury, eliminating motion sickness and expanding the usable space.

Touch and interact with real-life objects in VR / MR

Passive Haptics

Engage with physical objects to enhance virtual interactions, deepening the immersive experience.

Users are immediately synchronised with each other: immersive gaming fun in VR / MR within seconds

Colocation

Connect multiple users in one environment in seconds, enabling collaborative experiences without boundaries.

VR / MR without motion sickness enables longer use and more users

Extended Usage

Enjoy longer periods of use by minimizing motion sickness triggers, ensuring sustained engagement and satisfaction

Real Walking

Move naturally in the virtual and real world without fear of injury, eliminating motion sickness and expanding the usable space.

Passive Haptics

Engage with physical objects to enhance virtual interactions, deepening the immersive experience.

Colocation

Connect multiple users in one environment in seconds, enabling collaborative experiences without boundaries.

Extended Usage

Enjoy longer periods of use by minimizing motion sickness triggers, ensuring sustained engagement and satisfaction

Unity and soon Unreal

Supported Software

The 2Sync SDK is currently compatible with Unity, providing a robust foundation for developing Mixed Reality applications. Looking ahead, we are expanding our support to include Unreal Engine, enabling developers to leverage its full potential for immersive and interactive experiences.

Alle Headsets

Supported Hardware

Our SDK is designed to be hardware-agnostic, ensuring broad compatibility across various devices. It integrates seamlessly with headsets like Meta Quest, Pico, and HTC Vive, allowing developers to utilize hardware-specific features and SDKs to enhance the Mixed Reality experience.

Unity and soon Unreal

Supported Software

The 2Sync SDK is currently compatible with Unity, providing a robust foundation for developing Mixed Reality applications. Looking ahead, we are expanding our support to include Unreal Engine, enabling developers to leverage its full potential for immersive and interactive experiences.

All Headsets

Supported Hardware

Our SDK is designed to be hardware-agnostic, ensuring broad compatibility across various devices. It integrates seamlessly with headsets like Meta Quest, Pico, and HTC Vive, allowing developers to utilize hardware-specific features and SDKs to enhance the Mixed Reality experience.

MixedSnowWorld-Logo0.25

Does 2Sync SDK support AR, VR, and MR application development?

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What industries and projects can benefit from auto-adaptive Mixed Reality?

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Why is room-independent implementation crucial for MR applications?

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Is hardware like Apple Vision Pro and Meta Quest Pro compatible with 2Sync SDK?

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How does 2Sync SDK address Motion Sickness in VR applications?

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Can multiple users interact within the same environment using 2Sync SDK?

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Does 2Sync SDK facilitate remote multi-user collaboration in a single application?

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Are there any limitations to using 2Sync SDK for Mixed Reality development?

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How do real-world properties transfer to virtual objects within 2Sync SDK?

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How can developers get involved with the 2Sync SDK Closed Beta program?

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