By excluding the physical environment of the users, current VR applications don’t unlock the full potential of the technology. We change that by making House Scale VR accessible to enterprises and developers. By breaking down the limitations of Room Scale VR, we enable the integration of the user’s entire environment into the virtual experience. Powered by our 2Sync SDK, we feature the first Software Development Kit to synchronize the physical and virtual world. Lack of interaction and movement in the physical environment, preparation time, possible injuries as well as motion sickness and low user experience belong to the past thanks to 2Sync and the 2Sync SDK!
House Scale VR becomes reality
2Sync specializes in creating innovative and immersive XR experiences that synchronize real and virtual worlds. Limitless environments can become part of your VR experience: a new era of immersive VR / XR experiences we call House Scale VR has started. Join us and become a part of it now!
We are dedicated to novel & enhanced immersive VR applications.
Physical interaction without predefined environments
Users can interact with the physical objects in their environment, allowing them to actively incorporate them into the virtual experience. Without predefined environments like in location-based VR experiences.
Natural movement & multiple users without risks
Users can move naturally in the virtual and real world without fear of injury. Not just alone; multiple users can interact in an environment at the same time and be synchronized with each other.
Higher user acceptance & faster adaptation
The movement and interaction reduces triggers of motion sickness. User acceptance increases and technology adaptation time decreases.
Our engine room
Our 2Sync SDK facilitates cutting-edge house scale XR experiences
Our applications are based on the in-house developed 2Sync SDK. The SDK allows us to describe space independent applications that are experienced in an infinite number of environments. This enables us to provide an immensely precise spatial registration of users and objects; the virtual world starts to feel real.
2Sync was initially developed as part of a research project at the renowned Hasso Plattner Institute in Germany and has already been used in various applications. The four following steps represent the core capabilities of the SDK and allow the integration of the real and virtual world.
Description of virtual objects
2Sync SDK allows assigning material properties and logical relationships to virtual objects to match them with physical objects.
Scan of real environment
Using a lightweight built-in tool users can scan their physical environment in just a few simple steps.
Procedural generation of virtual worlds
The SDK applies the room-independent description of virtual experiences and creates procedurally generated worlds in the user's environments in real-time.
Physical interaction & multiple users
One or several users can register and calibrate in the environment, allowing them to move freely in space and interact with objects with high precision.
of the team
App in the wellbeing area
App in the entertainment area
App in the training area
Application scenarios arise in a wide variety of industries
In cooperation with industry and research partners, we already discussed a wide variety of application scenarios. Whether reality-based virtual trainings, mixed-reality production lines or new forms of collaboration: 2Sync makes it possible to rethink VR. Enclosed you find several examples of implementations in different industries.
Mixed-reality production lines that virtually integrate manufacturing steps
Novel entertainment offerings, e.g. in a reality-based metaverse
Training simulations in real-world scenarios, e.g. mass panic events
Collaborative engineering with physical interaction on components
Personalized inspections of show houses; virtual home staging
Resurgence of historical scenes through virtual integration of destructed objects